Drawing a plan. Press on an operator and drag to draw his route freehand; drag from his last waypoint to extend it. A plain click on the floor adds a straight leg. The route stops where it would cross a wall. Right-click or Backspace undoes the last stroke.
Legend. Numbered figures in camouflage are operators; masked figures are threats; the shaded wedge is what each can see. Tan bar across a doorway: closed door, swinging open on contact. Dashed red line from a waypoint: the muzzle aim while moving there. Night vision (N) switches the drone feed to NVG; Lasers (L) shows each rifle's aiming laser.
Timing. Delay staggers an operator's start. Hold makes him wait at his last waypoint for a go-code (A, B or C); Signal fires that code when another operator reaches his waypoint, or press Go A/B/C yourself during the run.
Devices. Flashbang: 1.5 s fuse, blinds everyone with line of sight within 5 m for 4 s, your own team included. Frag: 2.5 s fuse, lethal within 3 m with line of sight. Throws reach 8 m; walls, closed doors and shelving block them, furniture does not. Rooms list what the team carries.
Keys: 1–4 select operator · click adds a waypoint · A aim · F flash · G frag · H hold · S signal · Backspace undo · Space go/pause · R reset · E show example.
Sound effects from CC0 and Creative Commons sources, credited in /sfx/CREDITS.md.
Training visualisation only. Techniques are simplified for the simulation and are not a substitute for instruction, agency policy or official doctrine.